NEW: Current Source 4/24
Mouse Interface improved - dbl clicks, presses, and releases of both
mouse buttons fully supported
Game data file implemented - one file now contains all of the games
graphics
Tile storing functions changed - map is stored as linked list with
pointers to tiles
New file structure - files sectioned off into player and user interface
specific files
Header file chg'd to increase compile time
Using DirectX 5 objects including LPDIRECTDRAWSURFACE3 and LPDIRECTDRAWPALETTE2
and LPDIRECTDRAW2
Stripper utility program done. This handy utility strips the palette
out of a bmp file and combines the data of many bmps into one file ( the
game.dat file) Next step rle bmp decompression and compression routines
CPoint structure done to get rid of those annoying warnings conversion
from long to unsigned short
Statusbar, Minimap, and Buttons can now have their images set dynamically
not using annoying resource file anymore
Timer implemented for OnIdle routine called every 200ms
Synchronization errors fixed
minor bug fixes